Body Objects¶
Body objects occupy the body attribute in the truck object. You can only have one Body object at a time. Additionally the body object also holds the current_gas attribute, which is how much gas remains in your tank, and the max_gas attribute, which defaults to 1.
The Tank Object¶
The Tank object increases the max_gas attribute. Gas levels are stored as percents, IE level 1 holds 50% more gas than level 0. Not having the Tank object leaves your truck with a level 0 tank. Referenced as:
ObjectType.tank
The levels are below
Level |
Max_Gas_multiplier |
Cost |
---|---|---|
0 |
1 |
5400 |
1 |
1.5 |
10800 |
2 |
2 |
16200 |
3 |
4 |
21600 |
The Sentry Gun Object¶
The sentry gun will shoot boulders out of the road as you pass. It reduces damage and time taken by the rockslide event. Referenced as:
ObjectType.sentryGun
The levels are below
Level |
Negation |
Cost |
---|---|---|
0 |
0.1 |
5400 |
1 |
0.2 |
10800 |
2 |
0.35 |
16200 |
3 |
0.5 |
21600 |
The Headlights Object¶
The headlights object will increases the brightness of your headlights allowing you to react to animals in the road quicker. It reduces damage and time taken by the animal_in_road event.
ObjectType.headlights
The levels are below
Level |
Negation |
Cost |
---|---|---|
0 |
0.1 |
5400 |
1 |
0.2 |
10800 |
2 |
0.35 |
16200 |
3 |
0.5 |
21600 |